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22dotnet workload restore src/BD.WTTS.Client.Avalonia.App/BD.WTTS.Client.Avalonia.App.csproj
3- dotnet build -c Release src/BD.WTTS.Client.AppHost/BD.WTTS.Client.AppHost.csproj --nologo -v q --property:WarningLevel=1 --property:DebugType=pdbonly -a loongarch64 -o " realbuild/"
4- dotnet build -c Release src/BD.WTTS.Client.Plugins.Accelerator.ReverseProxy/BD.WTTS.Client.Plugins.Accelerator.ReverseProxy.csproj --nologo -v q --property:WarningLevel=1 --property:DebugType=pdbonly -a loongarch64 -o " realbuild/"
5- dotnet build -c Release src/BD.WTTS.Client.Avalonia.App/BD.WTTS.Client.Avalonia.App.csproj --nologo -v q --property:WarningLevel=1 --property:DebugType=pdbonly -a loongarch64 -o " realbuild/"
6- dotnet build -c Release src/BD.WTTS.Client.Avalonia.Designer.HostApp/BD.WTTS.Client.Avalonia.Designer.HostApp.csproj --nologo -v q --property:WarningLevel=1 --property:DebugType=pdbonly -a loongarch64 -o " realbuild/"
3+ # 发布主程序
4+ dotnet publish -c Release src/BD.WTTS.Client.Avalonia.App/BD.WTTS.Client.Avalonia.App.csproj -p:UseAppHost=false -p:PublishDir=realbuild/assemblies -p:PublishSingleFile=false -p:PublishReadyToRun=false -p:PublishTrimmed=false -p:PublishDocumentationFile=false -p:PublishDocumentationFiles=false -p:PublishReferencesDocumentationFiles=false -f net9.0 -r linux-loongarch64 -v q /property:WarningLevel=1 --sc false --force --nologo
5+ # 发布插件
6+ dotnet publish -c Release src/BD.WTTS.Client.Plugins.Accelerator.ReverseProxy/BD.WTTS.Client.Plugins.Accelerator.ReverseProxy.csproj -p:UseAppHost=true -p:PublishDir=realbuild/modules/Accelerator -p:PublishSingleFile=true -p:PublishReadyToRun=false -p:PublishTrimmed=false -p:PublishDocumentationFile=false -p:PublishDocumentationFiles=false -p:PublishReferencesDocumentationFiles=false -f net9.0 -r linux-loongarch64 -v q /property:WarningLevel=1 --sc false --force --nologo
7+
8+ dotnet build -c Release src/BD.WTTS.Client.Plugins.GameAccount/BD.WTTS.Client.Plugins.GameAccount.csproj --nologo -v q --property:WarningLevel=1 --property:DebugType=pdbonly -o " realbuild/modules/GameAccount"
9+ dotnet build -c Release src/BD.WTTS.Client.Plugins.GameList/BD.WTTS.Client.Plugins.GameList.csproj --nologo -v q --property:WarningLevel=1 --property:DebugType=pdbonly -o " realbuild/modules/GameList"
10+ dotnet build -c Release src/BD.WTTS.Client.Plugins.Authenticator/BD.WTTS.Client.Plugins.Authenticator.csproj --nologo -v q --property:WarningLevel=1 --property:DebugType=pdbonly -o " realbuild/modules/Authenticator"
11+ dotnet build -c Release src/BD.WTTS.Client.Plugins.SteamIdleCard/BD.WTTS.Client.Plugins.SteamIdleCard.csproj --nologo -v q --property:WarningLevel=1 --property:DebugType=pdbonly -o " realbuild/modules/SteamIdleCard"
12+ dotnet build -c Release src/BD.WTTS.Client.Plugins.Accelerator/BD.WTTS.Client.Plugins.Accelerator.csproj --nologo -v q --property:WarningLevel=1 --property:DebugType=pdbonly -o " realbuild/modules/Authenticator"
713# dotnet test src/BD.WTTS.UnitTest/BD.WTTS.UnitTest.csproj -c Release -p:GeneratePackageOnBuild=false --nologo -v q --property:WarningLevel=1 --property:DebugType=pdbonly -a loongarch64 -o "realbuild/"
8- echo " Done!"
14+ echo " Publish Done!"
15+ echo " Start Copy File"
16+ # to do
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