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Description
There are a number of buildings in the game which we need to Marsify:
- Warehouse (first used to define your settlement and used for storage and trade)
- Lumberjack tent (used to gather wood)
- Hunters tent (used to hunt)
- Fishermans tent (yep you guessed it)
- Main square (used to manage settlement, set taxes, see stats etc.)
- Residential tent (yup house residents)
- Pavillion (used to pray and increase faith) -> Maybe a "call home room"?
- Signal fire (used to attract trade ships)
- Path (used to connect buildings)
- Stoarge tent (increase stoarge space)
- Lookout (expand settlement influence)
- Tree (plant tree)
- Farm (produce goods depending on which fields are placed around them)
- Pasture (sheep, producing wool)
- Potato field
- Sugar (food, can be refined into liquor and confectionary)
- Clay pit
- Brickyard (clay -> bricks)
- Weavers hut (wool -> cloth)
- Distillery (sugar -> liquor)
- Village school
- Fire station
- Boat builder
- Wooden tower (settlement defence)
As we discover more they will be added to the list
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