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VRAM-Optimized Version of Direct3D-S2 #57

@Vxtzq

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@Vxtzq

Hello,

For user having a small GPU like me (12GB vram or less), I’ve created a modified version of Direct3D-S2 that reduces VRAM usage by ~3× while maintaining most of the functionality. The main changes include:

Using fp16 throughout the pipeline

Chunked processing to reduce memory requirements

You can check it out here: Direct3D-S2-LowVram

This is just to share the optimization and give feedback. I thought it might be useful for users with lower-end GPUs.

Thanks for your amazing work on the original project!

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