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Hello,
For user having a small GPU like me (12GB vram or less), I’ve created a modified version of Direct3D-S2 that reduces VRAM usage by ~3× while maintaining most of the functionality. The main changes include:
Using fp16 throughout the pipeline
Chunked processing to reduce memory requirements
You can check it out here: Direct3D-S2-LowVram
This is just to share the optimization and give feedback. I thought it might be useful for users with lower-end GPUs.
Thanks for your amazing work on the original project!
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