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I'm building an android app where streaming can be stopped and started repeatedly. However, I've discovered that Pipeline appears to be leaking a lot of threads after stop() is called, like 7 or 8 threads. I know android isn't officially supported, but this appears to be a bug in the native side since the android classes are just thin wrappers. Am I missing something here that I'm supposed to be cleaning up?
In this example, I'm starting and stopping the pipeline in a loop every couple of seconds to demonstrate the memory growth:
SDK version is 2.56.5
while(true) {
delay(5000)
val thread = Thread {
val config = Config()
config.use {
config.disableAllStreams()
config.enableStream(StreamType.COLOR, -1, STREAM_WIDTH, STREAM_HEIGHT, StreamFormat.ANY, 6)
val pipeline = Pipeline()
pipeline.use {
pipeline.start(config)
Thread.sleep(1000)
pipeline.stop()
}
}
}
thread.start()
}