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Would there be any interest in adding support for generic key binding to functions? Instead of mapping a gamepad key to a function you would map a Engine Driver function to a KeyEvent.
The UI could work like this, select an Engine Driver function from the a list then, you press the key you want bound to function. You would still have default key mappings profiles for devices you want to support, this would just extend the app to allow for any of the multimedia controllers that function as a Human Interface Device to be used with Engine Driver.
Let me know your thoughts, I don't have much Android development experience, but I could probably put together a pull request if needed.
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