Per the WebGL working group conference call of 2025-02-06 and #3704 it was agreed to add an extension for the math operations added in GLSL ES 3.1:
- Integer Functions
bitfieldExtract and bitfieldInsert
bitfieldReverse
bitCount
findLSB and findMSB
uaddCarry and usubBorrow
umulExtended and imulExtended
- Floating-Point Pack and Unpack Functions
[un]packUnorm4x8
[un]packSnorm4x8
- Common Functions
mix with genIType/genUType/genBType
frexp and ldexp