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Just a suggestion: could you change this to support MacOS and Linux platforms?
Vanilla bsnes compiles and runs on MacOS and Linux but your modifications appear to be Windows specific. I wanted to merge this integer scaling idea into my own fork of bsnes but all the Windows-specific code put a damper on that: it wouldn't compile on my main MacOS development machine. For my bsnes fork I maintain the cross-platform support of vanilla bsnes and offer continuous builds for all supported platforms.
If all of that is too much to ask, then may I ask if it is okay if I just implement your main integer scaling algorithm in my own bsnes fork?
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