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[Rendering] Fix graphics pipeline not being cached;
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3 files changed

+3
-2
lines changed

3 files changed

+3
-2
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Engine/Staple.Core/Rendering/RenderSystem/Backend/IRendererBackend.cs

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@@ -1,5 +1,4 @@
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using System;
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using System.Collections.Generic;
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namespace Staple.Internal;
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Engine/Staple.Core/Rendering/RenderSystem/Backend/Impls/SDLGPU/SDLGPURendererBackend.cs

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@@ -693,6 +693,8 @@ vertex.layout is not SDLGPUVertexLayout vertexLayout ||
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};
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pipeline = SDL.SDL_CreateGPUGraphicsPipeline(device, in info);
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graphicsPipelines.Add(hash, pipeline);
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}
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}
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}

Engine/Staple.Core/Rendering/Windowing/RenderWindow.cs

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@@ -537,7 +537,7 @@ internal void InitializeRenderer()
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unsafe
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{
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ok = RenderSystem.Backend.Initialize(renderer, true, window, renderFlags);
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ok = RenderSystem.Backend.Initialize(renderer, false, window, renderFlags);
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if (ok)
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{

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