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StageResultObj
Super Hackio edited this page Dec 11, 2023
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Note: This only applies to GLE-V3 and up
StageResultObj is a new object in Galaxy Level Engine
| Field | Type | Status | Description |
|---|---|---|---|
| ObjArg0 | INT32 | NEW | Save Type. Options are -1 = Save Coins, Starbits, and the Comet Medal 0 = Save nothing 1 = Save Coins only 2 = Save Starbits only 3 = Save Coins and Starbits only 4 = Save Comet Medal only 5 = Save Coins and Comet Medal only 6 = Save Starbits and Comet Medal only |
| ObjArg1 | BOOLEAN | NEW | Disable Saving. If set to 1, the game will not be saved. |
| ObjArg2 | BOOLEAN | NEW | Disable Results. If set to 1, the results will not occur and go straight to saving the game. |
| ObjArg3 | INT32 | NEW | Save Sequence Type. 0 = Autosave with Message (Default) 1 = Manual Save Dialogue* 2 = Silent Autosave *Because of how Nintendo made the original game, the text dialogue that appears on this window says "save and quit". However, the window that appears and gives you a choice only affects if the game saves or not. It does not give the option to quit the game. If you want to use the Manual Save Dialogue, you should consider changing the text in that menu. You can find the text at LocalizeData/<Language>/MessageData/SystemMessage.arcSystemMessage/Save.msbtMSBT Label System_Save07
|
| DemoGroupId | Cutscene | NEW | Links to the DemoExecutor that this object will belong to. |
Because this is a Cutscene object, you'll have to use Demo Actions to activate this object's functionality.
- Action Type 1: Teleports the player to the position of this object in the level.
- Action Type 3: Activates the results sequence and saves the game.
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Usage Guides
Layouts
Objects
Scenes
- Stages
- Non-Stages
- Hubworlds
- Scenario
- Map
- UseResource
- ZoneInfo