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StageResultObj

Super Hackio edited this page Dec 11, 2023 · 5 revisions

Note: This only applies to GLE-V3 and up

StageResultObj is a new object in Galaxy Level Engine

Field Type Status Description
ObjArg0 INT32 NEW Save Type. Options are
-1 = Save Coins, Starbits, and the Comet Medal
0 = Save nothing
1 = Save Coins only
2 = Save Starbits only
3 = Save Coins and Starbits only
4 = Save Comet Medal only
5 = Save Coins and Comet Medal only
6 = Save Starbits and Comet Medal only
ObjArg1 BOOLEAN NEW Disable Saving.
If set to 1, the game will not be saved.
ObjArg2 BOOLEAN NEW Disable Results.
If set to 1, the results will not occur and go straight to saving the game.
ObjArg3 INT32 NEW Save Sequence Type.
0 = Autosave with Message (Default)
1 = Manual Save Dialogue*
2 = Silent Autosave

*Because of how Nintendo made the original game, the text dialogue that appears on this window says "save and quit". However, the window that appears and gives you a choice only affects if the game saves or not. It does not give the option to quit the game. If you want to use the Manual Save Dialogue, you should consider changing the text in that menu.
You can find the text at
LocalizeData/<Language>/MessageData/SystemMessage.arc
SystemMessage/Save.msbt
MSBT Label System_Save07
DemoGroupId Cutscene NEW Links to the DemoExecutor that this object will belong to.

Because this is a Cutscene object, you'll have to use Demo Actions to activate this object's functionality.

  • Action Type 1: Teleports the player to the position of this object in the level.
  • Action Type 3: Activates the results sequence and saves the game.

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