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All in one renderloop? #123

@JaimeTorrealba

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@JaimeTorrealba

Description

If we found a way to put all the updates on just one loop, we can come with some interesting advantages.

  • What if the user wants to run the physics loop in a different priority?
  • What if we want to stop or apply some fps limit to the whole library?
  • Should this have better performance?

Suggested solution

Currently, this is an investigation and should not be prioritized

I personally don't know if this is possible

Alternative

We still have the alternative to pass the limit FPS or to invalidate, or even the priority loop per component

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    help wantedExtra attention is neededinvestigationp1-choreDoesn't change end-user code behavior (priority)

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