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help wantedExtra attention is neededExtra attention is neededinvestigationp1-choreDoesn't change end-user code behavior (priority)Doesn't change end-user code behavior (priority)
Description
Description
If we found a way to put all the updates on just one loop, we can come with some interesting advantages.
- What if the user wants to run the physics loop in a different priority?
- What if we want to stop or apply some fps limit to the whole library?
- Should this have better performance?
Suggested solution
Currently, this is an investigation and should not be prioritized
I personally don't know if this is possible
Alternative
We still have the alternative to pass the limit FPS or to invalidate, or even the priority loop per component
Additional context
No response
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- I agree to follow this project's Code of Conduct
- Read the Contributing Guidelines.
- Read the docs.
- Check that there isn't already an issue that reports the same bug to avoid creating a duplicate.
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help wantedExtra attention is neededExtra attention is neededinvestigationp1-choreDoesn't change end-user code behavior (priority)Doesn't change end-user code behavior (priority)