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help wantedExtra attention is neededExtra attention is neededinvestigationp2-to-be-discussedEnhancement under consideration (priority)Enhancement under consideration (priority)
Description
Description
The current implementation is different from R3F, as you can see, the model is treat as a group (I personally prefer this approach) is best performance and cover most of the cases, BUT, not all for some specific cases maybe this is not a viable solution.
R3F handling the models in which each geometry has a different RigidBody/Collider:
I don't know if this will create future problems for uses cases or the people can workaround them. I don't know if this makes joints cases when models more difficult.
Suggested solution
Proper discussion and research
Alternative
Just by the record, I like the current approach (but maybe I'm thinking in just low poly games)
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No response
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- I agree to follow this project's Code of Conduct
- Read the Contributing Guidelines.
- Read the docs.
- Check that there isn't already an issue that reports the same bug to avoid creating a duplicate.
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help wantedExtra attention is neededExtra attention is neededinvestigationp2-to-be-discussedEnhancement under consideration (priority)Enhancement under consideration (priority)

