Skip to content

Handling models?  #127

@JaimeTorrealba

Description

@JaimeTorrealba

Description

The current implementation is different from R3F, as you can see, the model is treat as a group (I personally prefer this approach) is best performance and cover most of the cases, BUT, not all for some specific cases maybe this is not a viable solution.

image

R3F handling the models in which each geometry has a different RigidBody/Collider:

image

I don't know if this will create future problems for uses cases or the people can workaround them. I don't know if this makes joints cases when models more difficult.

Suggested solution

Proper discussion and research

Alternative

Just by the record, I like the current approach (but maybe I'm thinking in just low poly games)

Additional context

No response

Validations

Metadata

Metadata

Assignees

No one assigned

    Labels

    Type

    No type

    Projects

    No projects

    Milestone

    No milestone

    Relationships

    None yet

    Development

    No branches or pull requests

    Issue actions