Skip to content

Commit 5d2fa47

Browse files
markg-unityEvergreen
authored andcommitted
[Port] [2021.3] DOCG-7557 Clarify detail mask values in HDRP
1 parent 6b0b704 commit 5d2fa47

File tree

1 file changed

+2
-0
lines changed

1 file changed

+2
-0
lines changed

Packages/com.unity.render-pipelines.high-definition/Documentation~/Mask-Map-and-Detail-Map.md

Lines changed: 2 additions & 0 deletions
Original file line numberDiff line numberDiff line change
@@ -19,6 +19,8 @@ The mask map contains four grayscale textures, one in each color channel. The de
1919
| **Blue** | Detail mask |
2020
| **Alpha** | Smoothness |
2121

22+
**Note:** The detail mask texture allows you to control where the detail texture is applied on your model. Use a value of `1` to display the detail texture and a value of `0` to mask it. For instance, if your model has skin pores, you might mask the lips and eyebrows to prevent the pores from appearing in those areas.
23+
2224
To create a mask map, create a linear composited map in a photo editor, using the channels as described in the table above.
2325

2426
The following example image demonstrates the individual components of a full mask map.

0 commit comments

Comments
 (0)