diff --git a/Packages/com.unity.render-pipelines.high-definition/Documentation~/Ray-Tracing-Getting-Started.md b/Packages/com.unity.render-pipelines.high-definition/Documentation~/Ray-Tracing-Getting-Started.md index 77b5235780e..2e7af3e4096 100644 --- a/Packages/com.unity.render-pipelines.high-definition/Documentation~/Ray-Tracing-Getting-Started.md +++ b/Packages/com.unity.render-pipelines.high-definition/Documentation~/Ray-Tracing-Getting-Started.md @@ -271,7 +271,7 @@ There is no support for ray tracing on platforms other than DX12 for now. HDRP ray tracing in Unity has the following limitations: - Doesn't support vertex animation. -- Doesn't support decals. +- Doesn't support emissive [Decals](Decal.md). To disable emission, go to the Decal Material Inspector window and disable **Affect Emissive**. - Doesn't support Box-shaped spot lights. - Doesn't support the volumetric part of the [fog](Override-Fog.md). - Doesn't support tessellation. diff --git a/Packages/com.unity.render-pipelines.high-definition/Documentation~/Ray-Tracing-Path-Tracing.md b/Packages/com.unity.render-pipelines.high-definition/Documentation~/Ray-Tracing-Path-Tracing.md index 9cd9f740c88..1e406ffcb0c 100644 --- a/Packages/com.unity.render-pipelines.high-definition/Documentation~/Ray-Tracing-Path-Tracing.md +++ b/Packages/com.unity.render-pipelines.high-definition/Documentation~/Ray-Tracing-Path-Tracing.md @@ -178,7 +178,8 @@ HDRP path tracing in Unity 2020.2 has the following limitations: - Tessellation. - Tube and Disc-shaped Area Lights. - Translucent Opaque Materials. - - Several of HDRP's Materials. This includes Eye, Hair, and Decal. + - Several of HDRP's Materials. This includes Eye and Hair. + - Emissive [Decals](Decal.md). To disable emission, go to the Decal Material Inspector window and disable **Affect Emissive**. - Per-pixel displacement (parallax occlusion mapping, height map, depth offset). - MSAA. - [Graphics.DrawMesh](https://docs.unity3d.com/ScriptReference/Graphics.DrawMesh.html).