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Description
Initially deepbots was developed to support Reinforcement Learning algorithms however we expect that easily can be extended to support Evolutionary Algorithms. When it comes to evolutionary algorithm a population of agents are trained and mutated to solve a given task. At every episode the best agents are chosen to mutate in order to reach in a good enough solution.
This project is quite open. We recommend to choose an easy task such as Cartpole and adjust it on Evolutionary manner. We expect a grid of different agents that they try to solve the problem while the episodes are passed. We are open on using any evolutionary algorithm but we highly recommend to use a well established one. Finally, we expect to integrate the Evolution-Guided Policy Gradient in Reinforcement Learning as proposed in NIPS2018.
Any questions about what evolutionary algorithms can be uses, general questions or ideas are more than welcome!