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Camera conventions & Num objects in the processed GObjaverse #8

@mengxuyiGit

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@mengxuyiGit

Hi Anpei, thanks for the great work and your effort in processing the GOBjaverse!

I have following questions on the processed data:

  1. Camera convention: the original GObjaverse seems to use a complex left hand system under camera view / world view, do you transform it to another system so that can be directly used for 2DGS rendering?
  2. Normal type: GOBjaverse provides 2 types of normals: ng.exr is the ground truth normal map. on the other hand, nd.exr is the normal map adding bump to enhance the detail of geometry surface. Which one is in your processed data?
  3. Dataset size: the original GObjaverse seems to have 3T, while your processed data is about 1.3T. Do you sample a subset from it?

Thanks!

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