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Using an Existing Controller

Coela Can't! edited this page Aug 19, 2021 · 4 revisions

Available Controllers

Several controllers have already been made and more can be made in the future. The following are available now:

  • ProtoController V1 with the split Kaiborg KB WS35 V1 LED Panels
  • ProtoController V1.1 with the split Kaiborg KB WS35 V1 LED Panels
  • ProtoController V1 with the ProtoDR V1 panel set

To include and use an existing controller, include the header file, initialize the controller, render the controller passing in a Scene object, call the Display function to update the display hardware, and optionally fetch the render time in seconds:

#include "Controllers\ProtoDRController.h"

controller->Initialize();

controller->Render(cube.GetScene());

controller->Display();

controller->GetRenderTime();

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