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Using an Existing Controller
Coela Can't! edited this page Aug 19, 2021
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Several controllers have already been made and more can be made in the future. The following are available now:
- ProtoController V1 with the split Kaiborg KB WS35 V1 LED Panels
- ProtoController V1.1 with the split Kaiborg KB WS35 V1 LED Panels
- ProtoController V1 with the ProtoDR V1 panel set
To include and use an existing controller, include the header file, initialize the controller, render the controller passing in a Scene object, call the Display function to update the display hardware, and optionally fetch the render time in seconds:
#include "Controllers\ProtoDRController.h"
controller->Initialize();
controller->Render(cube.GetScene());
controller->Display();
controller->GetRenderTime();Any recommendations on additional information to add can be requested in the discussions tab. If you have additional questions, you can @ me in my Discord server or on direct message me on Twitter.