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Description
It's been about a year since I worked with another community member here on the adsr_bias family, and I sadly have forgotten how this really works.
My belief is that if a gate closes during the Attack phase, it should proceed to the Decay, before the Release.
I am noticing that in adsr_bias, it instead proceeds to Release, which sounds very unnatural, and I don't think correctly matches the behaviour of a typical ADSR module in a synth.
For example a patch with fast Attack and Decay, a low Sustain level, and a slow Release will produce a "pluck" sound, but if the player lifts their finger too fast, triggering the gate to close before Attack is done, then the envelope may stick open, and essentially sound much louder and certainly out of place.