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I managed to find a workaround using Blender's OBJ export.

  1. Load the GLB file into Blender.
  2. Save the Blender file.
  3. File -> External Data -> Unpack Resources (this saves the texture files somewhere Blender can reference them)
  4. OBJ export -> Materials -> Set "Path Mode" to "Copy"

This will create the OBJ file, the MTL file, and all the images required in the folder where the blend file was originally saved. After that, the mesh converter does its job properly.

I still wonder whether @RandomOakForest has any tips for dealing with the original issue, though (updating to IsaacSim 5.1 and IsaacLab 2.3 is a perfectly acceptable answer at this point). 🤔

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@jaraujo98
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