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Fixed up a pile of stuff and commented out games added without credits.
* You actually need to add copyright notices when adding stuff in 3rdparty. * bus/bk: Fixed bad exposed class. * Metadata fixes. * Got rid of non-const function statics.
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3rdparty/README.md

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# **3rdparty** #
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aescbc - [The MIT License (MIT)](http://opensource.org/licenses/MIT)
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asio - [Boost Software License](http://www.boost.org/LICENSE_1_0.txt)
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asmjit - [zlib license](http://opensource.org/licenses/Zlib)

3rdparty/aes256cbc/README.md

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## License
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This standard AES-256 CBC implementation is provided under the [MIT License](./LICENSE).
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COPYING

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the author or the affirmer.
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AES-256-CBC
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Copyright (c) 2024 Hallo Weeks
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Asio C++ Library
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Copyright (c) 2003-2024 Christopher M. Kohlhoff (chris at kohlhoff dot com)
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docs/source/usingmame/frontends.rst

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many useful features for home computer emulation. Written in C++, the
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`source code is on GitHub <https://github.com/npwoods/bletchmame>`__.
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`IV/Play <https://john-iv.github.io/iv-play/>`__ (Microsoft Windows)
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A fast, keyboard-driven, DirectX-accelerated launcher for MAME. IV/Play
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features a flexible filtering system, integrated browsing and launching
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for software lists, and a highly customizable interface. Written in C#.
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IV/Play has a customisable interface designed to be navigated with a
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keyboard. It supports software lists and has flexible filtering.
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`Emu Loader <http://emuloader.mameworld.info/>`__ (Microsoft Windows)
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Emu Loader provides a Windows interface for launching systems in multiple
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emulators, including MAME, Supermodel and DEMUL. Written in Delphi Pascal,

hash/megadriv.xml

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</software>
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<software name="13mahjnv">
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<description>Shísān Zhāng Májiàng - Zhong Guo Měi Nv Pian (Taiwan)</description>
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<description>Shísān Zhāng Májiàng - Zhōngguó Měinǚ Piān (Taiwan)</description>
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<year>1993</year>
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<publisher>&lt;unlicensed&gt;</publisher>
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<!-- Gamtec? -->

src/devices/bus/bk/ay.cpp

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// DEVICE DEFINITIONS
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//**************************************************************************
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DEFINE_DEVICE_TYPE_PRIVATE(BK_AY, device_qbus_card_interface, bk_ay_device, "bk_ay", "BK Single AY Interface")
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DEFINE_DEVICE_TYPE_PRIVATE(BK_AY, device_bk_parallel_interface, bk_ay_device, "bk_ay", "BK Single AY Interface")

src/devices/bus/bk/ay.h

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#include "parallel.h"
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DECLARE_DEVICE_TYPE(BK_AY, device_qbus_card_interface)
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DECLARE_DEVICE_TYPE(BK_AY, device_bk_parallel_interface)
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#endif

src/devices/bus/bk/covox.cpp

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// DEVICE DEFINITIONS
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//**************************************************************************
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DEFINE_DEVICE_TYPE_PRIVATE(BK_COVOX, device_qbus_card_interface, bk_covox_device, "bk_covox", "BK Mono Covox Interface")
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DEFINE_DEVICE_TYPE_PRIVATE(BK_COVOX, device_bk_parallel_interface, bk_covox_device, "bk_covox", "BK Mono Covox Interface")

src/devices/bus/bk/covox.h

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#include "parallel.h"
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DECLARE_DEVICE_TYPE(BK_COVOX, device_qbus_card_interface)
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DECLARE_DEVICE_TYPE(BK_COVOX, device_bk_parallel_interface)
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#endif

src/devices/bus/bk/joystick.cpp

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// DEVICE DEFINITIONS
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//**************************************************************************
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DEFINE_DEVICE_TYPE_PRIVATE(BK_JOYSTICK, device_qbus_card_interface, bk_joystick_device, "bk_joystick", "BK Joystick Interface")
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DEFINE_DEVICE_TYPE_PRIVATE(BK_JOYSTICK, device_bk_parallel_interface, bk_joystick_device, "bk_joystick", "BK Joystick Interface")

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