Releases: maptalks/maptalks.js
Releases · maptalks/maptalks.js
maptalks-gl V0.117.0 released
Features
- 地形的数据准备挪到了worker,提升了地形交互体验 #2689
Fixes
- 修改了webgpu和webgl渲染模式下的多个bug
- 解决了若干社区报告的bug (胡佬和fuzhenn)
Features
- Terrain data preparation has been moved to worker threads, improving the terrain interaction experience #2689
Fixes
- Fixed multiple bugs in WebGPU and WebGL rendering modes
- Resolved several community-reported bugs
maptalks-gl V0.116.0 released
Breaking Changes
- map.options.queryTerrainInMapEvents 默认关闭
Fixes
- 修正了 webgpu 模式的代码构建
- 修正了Measure3DTool和VT相关的bug
Breaking Changes
- map.options.queryTerrainInMapEvents is turned off by default
Fixes
- Fixes serveral bugs on webgpu renderer
- Fixes bugs related with Measure3DTool and VectorTileLayer
maptalks-gl V0.115.1 released
Fixes
- 解决若干地形相关bug
Fixes
- related several bugs on terrain
maptalks-gl V0.115.0 released
特性
- UIComponent 的options中增加了 enableScrollbar 设置,用于控制是否允许显示滚动条 #2652
- GLTFMarker.setUniform方法,增加对nodexIndex参数的支持 #2667
- DrawTool类增加getAllRegisterMode静态方法 #2655
- lights.ambient.resource 增加 crossOrigin 设置 #2654
- 0.115.0 开始,maptalks-gl和maptalks-gpu相关的库版本号都保持一致
Fixes
- 解决 gl 渲染模式下的系列bug
- 解决若干社区报告的bug
Features
- Added the enableScrollbar setting in UIComponent options to control whether the scrollbar is allowed to display #2652
- Added support for the nodeIndex parameter in the GLTFMarker.setUniform method #2667
- Added the static method getAllRegisterMode to the DrawTool class #2655
- Added crossOrigin setting for lights.ambient.resource #2654
- Starting from version 0.115.0, the version numbers of maptalks-gl and maptalks-gpu related libraries are consistent
Fixes
- Fixed a series of bugs in GL rendering mode
- Resolved several community-reported bugs
maptalks V1.4.6 Released
Features
- Added the strictClip option to Geometry's settings to address inaccuracies in drawing positions when the endpoints of line data are behind the camera. #2637
Fixes
- Fixed the issue with determining whether a layer's mask extent intersects with the map. #2640
- Fixed a bug where vertex positions were incorrect during Path editing. #2646
新功能
- Geometry的options增加strictClip,解决线数据端点在相机背后时,绘制位置有误差的问题, #2637
Fixes
maptalks-gl V0.114.0 Released
Features
- Added the loadTileErrorLog option for vt layers to configure whether tile loading errors are printed to the console. #2641
Fixes
- Improved some typings declarations.
- Resolved the issue where multiple renderPlugins in vt layers could not simultaneously modify symbol.visible, and changes to visible no longer require refreshing the layer. #2647
- Fixed an issue where configuring an ambient light source caused errors in ground rendering. #2643
Note:
For convenience, future versions of maptalks-gl, maptalks-gpu, and transcoders.* will remain consistent, regardless of whether they have been updated.
新特性
- vt图层增加loadTileErrorLog option用于配置控制台是否打印瓦片加载错误 #2641
Fixes
- 完善了一些typings声明
- 解决vt图层多个renderPlugin无法同时修改symbol.visible的问题,并且修改visible不再需要刷新图层 #2647
- 解决配置ambient光源后,ground绘制报错的问题 #2643
注:
为使用方便,未来 maptalks-gl,maptalks-gpu,transcoders.* 的版本号会保持一致,无论他们是否有更新。
maptalks-gl V0.113.6 Released
Fixes
- fix 3dtiles identify on Mac OS, maptalks/issues#470, #2635
- fix terrain mask texture initialization, #2636
maptalks-gl V0.113.5 Released
Fixes
- fix missing extraCommandProps when shadow includes changed in FillPainter
maptalks-gl V0.113.4 Released
maptalks-gl V0.113.3 Released
Fixes
- Fix shader compilation failure in PolygonLayer.outline, #2630