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Copy file name to clipboardExpand all lines: .github/ISSUE_TEMPLATE/bug-report.md
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@@ -31,11 +31,11 @@ Steps to reproduce the behavior:
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- Operating system (e.g. Ubuntu/Windows/MacOS/...):
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- Device (e.g. iPhone 12 Pro, PC+RTX 3090, ...)
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- How you installed MLC-LLM (`conda`, source):
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- How you installed TVM-Unity (`pip`, source):
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- How you installed TVM (`pip`, source):
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- Python version (e.g. 3.10):
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- GPU driver version (if applicable):
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- CUDA/cuDNN version (if applicable):
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- TVM Unity Hash Tag (`python -c "import tvm; print('\n'.join(f'{k}: {v}' for k, v in tvm.support.libinfo().items()))"`, applicable if you compile models):
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- TVM Hash Tag (`python -c "import tvm; print('\n'.join(f'{k}: {v}' for k, v in tvm.support.libinfo().items()))"`, applicable if you compile models):
... Why do I encounter an error ``free(): invalid pointer, Aborted (core dumped)`` at the end of model compilation?
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This happens if you compiled TVM-Unity from source and didn't hide LLVM symbols in cmake configurations.
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Please follow our instructions in :ref:`Building TVM Unity from Source <tvm-unity-build-from-source>` tutorial to compile TVM-Unity which hides LLVM symbols, or use our pre-built MLC-LLM :doc:`pip wheels <../install/mlc_llm>`.
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This happens if you compiled TVM from source and didn't hide LLVM symbols in cmake configurations.
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Please follow our instructions in :ref:`Building TVM from Source <tvm-build-from-source>` tutorial to compile TVM which hides LLVM symbols, or use our pre-built MLC-LLM :doc:`pip wheels <../install/mlc_llm>`.
**JDK**, such as OpenJDK >= 17, to compile Java bindings of TVM Unity runtime.
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**JDK**, such as OpenJDK >= 17, to compile Java bindings of TVM runtime.
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We strongly recommend setting the ``JAVA_HOME`` to the JDK bundled with Android Studio.
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e.g.
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``export JAVA_HOME=/Applications/Android\ Studio.app/Contents/jbr/Contents/Home`` for macOS.
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Please ensure that the JDK versions for Android Studio and JAVA_HOME are the same.
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**TVM Unity runtime** is placed under `3rdparty/tvm <https://github.com/mlc-ai/mlc-llm/tree/main/3rdparty>`__ in MLC LLM, so there is no need to install anything extra. Set up the following environment variable:
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**TVM runtime** is placed under `3rdparty/tvm <https://github.com/mlc-ai/mlc-llm/tree/main/3rdparty>`__ in MLC LLM, so there is no need to install anything extra. Set up the following environment variable:
Copy file name to clipboardExpand all lines: docs/install/gpu.rst
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@@ -105,7 +105,7 @@ After installation, you can run ``vulkaninfo`` in command line and see if you ca
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Vulkan SDK
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----------
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Vulkan SDK is required for compiling models to Vulkan backend. To build TVM Unity compiler from source, you will need to install Vulkan SDK as a dependency, but our :doc:`pre-built wheels <../install/mlc_llm>` already ships with Vulkan SDK.
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Vulkan SDK is required for compiling models to Vulkan backend. To build TVM compiler from source, you will need to install Vulkan SDK as a dependency, but our :doc:`pre-built wheels <../install/mlc_llm>` already ships with Vulkan SDK.
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Check Vulkan SDK installation guide according to your platform:
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`Getting Started with the macOS Vulkan SDK <https://vulkan.lunarg.com/doc/sdk/latest/mac/getting_started.html>`__
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Please refer to installation and setup page for next steps to build TVM-Unity from source.
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Please refer to installation and setup page for next steps to build TVM from source.
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