@@ -18,19 +18,20 @@ Usage:
1818
1919What does the package do at the moment:
2020-
21- - Open the Binary using SPICA's parser
21+ - Open the Binary using SPICA's H3D parser
2222- Translate the 3D model to Unity Mesh system and skinned mesh renderers
2323- Generate material files from the textures
2424- Automatically copy over some of the shader settings to the newly created materials
2525- Skins and generates the skeleton for the mesh
2626- Generates skeletal animations from the binaries
27+ - Generate material / vis animations and append them to skeletal animations
28+ - Renames animations, skips repeated animations
2729- Saves the translated mon as prefab
2830- Supports bulk processing
2931
3032To do:
3133-
32- - Better, more optimized Toonshader
33- - Material animations
34+ - Expose Material animations for custom shaders
3435- Flame shader
3536- AssetBundles/Addressable build sizeoptimizations
3637
@@ -40,6 +41,7 @@ Updating:
4041
4142ChangeLog:
4243-
44+ - v1.6: Full material / vis animation support, bunch of fixes related to animations and skipping corrupt files etc.
4345- v1.5: Added Visiblity animations, fixed iris/body shaders, Material aniamtions (preview)
4446- v1.4: Added UI, made the plugin customizable, animation renaming, etc
4547- v1.3: Skeletal animation generation
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