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1.6, fixes etc
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README.md

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What does the package do at the moment:
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-
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- Open the Binary using SPICA's parser
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- Open the Binary using SPICA's H3D parser
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- Translate the 3D model to Unity Mesh system and skinned mesh renderers
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- Generate material files from the textures
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- Automatically copy over some of the shader settings to the newly created materials
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- Skins and generates the skeleton for the mesh
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- Generates skeletal animations from the binaries
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- Generate material / vis animations and append them to skeletal animations
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- Renames animations, skips repeated animations
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- Saves the translated mon as prefab
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- Supports bulk processing
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To do:
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- Better, more optimized Toonshader
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- Material animations
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- Expose Material animations for custom shaders
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- Flame shader
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- AssetBundles/Addressable build sizeoptimizations
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ChangeLog:
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- v1.6: Full material / vis animation support, bunch of fixes related to animations and skipping corrupt files etc.
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- v1.5: Added Visiblity animations, fixed iris/body shaders, Material aniamtions (preview)
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- v1.4: Added UI, made the plugin customizable, animation renaming, etc
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- v1.3: Skeletal animation generation

package.json

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{
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"name": "com.opeious.pokemon3dstounity",
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"displayName": "Pokemon 3DS to Unity",
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"version": "1.5.0",
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"version": "1.6.0",
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"unity": "2019.4",
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"description": "Directly import Pokemon Binary files into Unity",
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"keywords": [
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"unity"
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],
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"author:": {
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"name": "opeious",
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"name": "Opeious",
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"url": "https://github.com/opeious/"
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},
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"category": "Unity"

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