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Snake Game #233

@NotSmilyPie

Description

@NotSmilyPie

import pygame
import time
import random

Initialize pygame

pygame.init()

Colors

white = (255, 255, 255)
yellow = (255, 255, 102)
black = (0, 0, 0)
red = (213, 50, 80)
green = (0, 255, 0)
blue = (50, 153, 213)

Display dimensions

dis_width = 600
dis_height = 400

Create display

dis = pygame.display.set_mode((dis_width, dis_height))
pygame.display.set_caption('🐍 Snake Game')

clock = pygame.time.Clock()

snake_block = 10
snake_speed = 15

font_style = pygame.font.SysFont("bahnschrift", 25)
score_font = pygame.font.SysFont("comicsansms", 35)

Function to display score

def Your_score(score):
value = score_font.render("Score: " + str(score), True, black)
dis.blit(value, [0, 0])

Function to draw snake

def our_snake(snake_block, snake_list):
for x in snake_list:
pygame.draw.rect(dis, black, [x[0], x[1], snake_block, snake_block])

Message function

def message(msg, color):
mesg = font_style.render(msg, True, color)
dis.blit(mesg, [dis_width / 6, dis_height / 3])

Main game loop

def gameLoop():
game_over = False
game_close = False

x1 = dis_width / 2
y1 = dis_height / 2

x1_change = 0
y1_change = 0

snake_List = []
Length_of_snake = 1

foodx = round(random.randrange(0, dis_width - snake_block) / 10.0) * 10.0
foody = round(random.randrange(0, dis_height - snake_block) / 10.0) * 10.0

while not game_over:

    while game_close == True:
        dis.fill(blue)
        message("You Lost! Press C-Play Again or Q-Quit", red)
        Your_score(Length_of_snake - 1)
        pygame.display.update()

        for event in pygame.event.get():
            if event.type == pygame.KEYDOWN:
                if event.key == pygame.K_q:
                    game_over = True
                    game_close = False
                if event.key == pygame.K_c:
                    gameLoop()

    for event in pygame.event.get():
        if event.type == pygame.QUIT:
            game_over = True
        if event.type == pygame.KEYDOWN:
            if event.key == pygame.K_LEFT:
                x1_change = -snake_block
                y1_change = 0
            elif event.key == pygame.K_RIGHT:
                x1_change = snake_block
                y1_change = 0
            elif event.key == pygame.K_UP:
                y1_change = -snake_block
                x1_change = 0
            elif event.key == pygame.K_DOWN:
                y1_change = snake_block
                x1_change = 0

    if x1 >= dis_width or x1 < 0 or y1 >= dis_height or y1 < 0:
        game_close = True
    x1 += x1_change
    y1 += y1_change
    dis.fill(blue)
    pygame.draw.rect(dis, green, [foodx, foody, snake_block, snake_block])
    snake_Head = []
    snake_Head.append(x1)
    snake_Head.append(y1)
    snake_List.append(snake_Head)
    if len(snake_List) > Length_of_snake:
        del snake_List[0]

    for x in snake_List[:-1]:
        if x == snake_Head:
            game_close = True

    our_snake(snake_block, snake_List)
    Your_score(Length_of_snake - 1)

    pygame.display.update()

    if x1 == foodx and y1 == foody:
        foodx = round(random.randrange(0, dis_width - snake_block) / 10.0) * 10.0
        foody = round(random.randrange(0, dis_height - snake_block) / 10.0) * 10.0
        Length_of_snake += 1

    clock.tick(snake_speed)

pygame.quit()
quit()

Start the game

gameLoop()

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