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Any possible way to use gl.TEXTURE_3D with webgl2? #649

@chwan1

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@chwan1

I'd like to port this using regl, since the functional nature of regl makes a good developing experience.

I've wrapped webgl2 using the technique in #561. And I'm wondering is there any way I can use texture 3d under this wrapper? Perhaps a custom binding of 3d texture to shader uniform is possible?

Currently, I have uniform mediump sampler3D tex; in my shader.

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