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- Basic support for texSubImage3D.
- Code support for Renderdoc, which is enabled via a define.
- Fix for nodejs issue with detecting instances of buffer types.
- Simple conversion for RGBA->RED pixel formats on texture upload.
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@@ -257,6 +257,12 @@ Once this is done, you should be good to go! A few more things
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Note: the `gl-conformance` package is currently hosted on GitHub Package Registry. To install from there, you may need to add `//npm.pkg.github.com` to your user directory's `.npmrc` file
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### Debugging with RenderDoc
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To debug with RenderDoc, you can set the `RENDERDOC_ENABLED` define in the `src/native/webgl.cc` file.
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You'll need to also install RenderDoc and attach it to the gl process when you launch your program. The easiest way to attach to the running process is to uncomment the MessageBoxA call in the `src/native/webgl.cc` file.
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