But game engine code is complex, confusing, and completely different everywhere. 🫨
LunyScript is your catch-all entry ticket to professional game engines!
When.Collision.With("ball")
.Begins(Audio.Play("ball_tagged_loop"))
.Ends(Spawn("sparkles").At(Other).Run(Wait.Seconds(2.5), Despawn()))
Coming soon for Unity (Q2/2026) and Godot (Q4/2026) ...

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