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LunyScript 🎮 Your Game Programming Gateway

You want to make games? Great! 😃

But game engine code is complex, confusing, and completely different everywhere. 🫨

LunyScript is your catch-all entry ticket to professional game engines!

When.Collision.With("ball")
    .Begins(Audio.Play("ball_tagged_loop"))
    .Ends(Spawn("sparkles").At(Other).Run(Wait.Seconds(2.5), Despawn()))

Coming soon for Unity (Q2/2026) and Godot (Q4/2026) ...

Proof: Same Code, Three Engines

LunyScript Demo
Watch the full video on Youtube (1:20)


📖 Documentation & Resources

Complete overview with examples, use cases, benefits, and proof of concept

Architecture, technical decisions, API design, and implementation details

Join the conversation! Share ideas, ask questions, and help shape LunyScript's future

Common questions about LunyScript's approach, performance, maintenance, and technical implementation


🎮 Proof of Concept Repositories

Godot PoC Unity PoC Unreal PoC

About

LunyScript solves game engine API fragmentation. Our assets are portable. Why not our gameplay code?

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