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Signed-off-by: CodeSmile-PC\CodeSmile <[email protected]>
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FAQ.md

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@@ -10,6 +10,22 @@ And then you also learned to program in two or more engines. That makes it all t
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## We only use one engine - why portable code?
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True, we use one engine for one project at a time. But nobody sticks to just one engine forever.
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Especially beginners struggle to 'make the right choice' as they need to make a pick before they truly understand why.
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The time investment quickly locks them into that one engine. Portable code allows them to trial multiple engines,
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and more easily transition between them as they already do anyway - just with much higher friction.
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For more experienced users, switching engines is still a time-consuming task. It's actually quite common for a Unity developer to try Godot in a game jam. To that end, being able to quickly pick up programming helps a lot to be productive and get a good feel for the editor.
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Lastly, agencies around the world often use multiple engines based on client requirements. For them, creating a shared framework poses many challenges and copy/paste cherry-picking is most common - the reusable tasks are too small to warrant abstracting them into a framework. LunyScript's block-based programming concept provides exactly the framework they need.
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Finally, even within one engine being able to do simple things with simple code can be a huge productivity boost.
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## Coding isn't that hard anymore - everyone just uses AI anyway?
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True, AI coding assistants are powerful learning tools. But they work best with simple, consistent APIs.

index.md

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**Share your thoughts, ask questions, propose ideas!**
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[💬 Join the Discussions](https://github.com/CodeSmile-0000011110110111/LunyScript-RFC/discussions/){:target="_blank"}[📖 Design](https://codesmile-0000011110110111.github.io/LunyScript-RFC/docs/)[❓ FAQ](FAQ.md)
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[💬 Join the Discussions](https://github.com/CodeSmile-0000011110110111/LunyScript-RFC/discussions/){:target="_blank"}
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Help shape the future of LunyScript - **democratizing game engine programming**.
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[⏰ Join Patreon for Updates! 🔔](https://www.patreon.com/CodeSmile){:target="_blank"}
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Help shape the future of LunyScript: **democratizing game engine programming** because _democratizing game development_ has a blind spot: **young talents**!
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<font size=6>👉<iframe src="https://ghbtns.com/github-btn.html?user=CodeSmile-0000011110110111&repo=LunyScript-RFC&type=star&count=true" frameborder="0" scrolling="1" width="100" height="22"></iframe>
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👈️&nbsp;👍️</font>
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Please **star** the [LunyScript-RFC GitHub repository](https://github.com/CodeSmile-0000011110110111/LunyScript-RFC){:target="_blank"} to show your support!
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Please **star** the [LunyScript-RFC GitHub repository](https://github.com/CodeSmile-0000011110110111/LunyScript-RFC){:target="_blank"} to help convince sponsors!
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📸 → [**View detailed PoC documentation, screenshots, and source code**](PoC_2025-10/)
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## More questions?
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## Got Questions?
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<br/>**[Read the FAQ (frequently asked questions)](FAQ.md)**
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