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Signed-off-by: CodeSmile-PC\CodeSmile <[email protected]>
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index.md

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@@ -7,9 +7,9 @@ title: LunyScript - The Game Programming Gateway
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## 🎮 You want to make games? Great! 😃
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But Godot/Unity code is complex, confusing, and completely different everywhere. 😵‍💫
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But Godot/Unity code is confusing, complex, and completely different everywhere? 😵‍💫
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LunyScript is your **🫵 fast-lane, front-row ticket 👑** to C# game programming!🕹️🧑‍💻
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LunyScript is your **🫵 fast-lane, front-row ticket 👑** to **C#** game programming!🕹️🧑‍💻
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```csharp
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public MyPlayer()
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## **✨ Same Code - Many Engines ✨**
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LunyScript let's you program everything game engines have in common: Input🕹️ Camera👁️ Physics⚽ Animation🏃 Audio🎸 UI️📱 Scenes🎭 Objects🪜 and more!
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LunyScript let's you program everything game engines have in common: <br/>🕹️Input 👁️Camera ⚽Physics 🏃Animation 🎸Audio 📱UI️ 🎭Scenes 🪜Objects ➕➕
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- **Godot and Unity**: Easier to program than Roblox & GameMaker 😏🤗<br/><sup>For **Godot** and **Unity** (ETA 2026/27) [⏰ Join Patreon for updates! 🔔](https://www.patreon.com/CodeSmile){:target="_blank"}</sup>
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- **No runtime errors**: Stay in the flow of creating 🎨🎧<br/><sup>Mi<ins>ts</ins>akes happen! See and inspect issues where they occur: in-game.</sup>
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- **Experiment**: Trial and error is encouraged 🧪🥼<br/><sup>Pure creative joy! Avoid getting drawn into **Tutorial Hell**!</sup>
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- **Concise**: 3-5 times less code than GDScript 🤫🧘<br/><sup>Code is clear and consistent! No CS jargon. No visual scripting spaghetti.</sup>
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- **Powerful**: Enough to create a _Megabonk_ 👑💎<br/><sup>Learn proven concepts: Statemachines, Behaviour Trees, Coroutines.</sup>
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- **Powerful**: Enough to create a _Megabonk_ 👑💎<br/><sup>Learn valuable concepts: StateMachines, BehaviorTrees, Sequences.</sup>
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- **Ready for more**: LunyScript extends easily 🛝🚀<br/><sup>Transition to engine APIs one small step at a time, at your own pace.️️</sup>
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- **Skip dead-ends**: Learn the **career language C#** 🧑‍🎓🧑‍💻<br/><sup>Defer the scary syntax but work like a Pro with Rider, VS, VSCode.</sup>
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- **Escape lock-in**: Same code, works everywhere 🔑🔓<br/><sup>Dislike the editor? Community unhelpful? No jobs? Switch engines, keep the code!️</sup>
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<font size=6>👉<iframe src="https://ghbtns.com/github-btn.html?user=CodeSmile-0000011110110111&repo=LunyScript-RFC&type=star&count=true" frameborder="0" scrolling="1" width="100" height="22"></iframe>
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👈️&nbsp;👍️</font>
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Please **star** the [LunyScript-RFC GitHub](https://github.com/CodeSmile-0000011110110111/LunyScript-RFC){:target="_blank"} repository [⏰ Join Patreon for updates! 🔔](https://www.patreon.com/CodeSmile){:target="_blank"}
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Please **⭐star⭐** the [LunyScript-RFC repository](https://github.com/CodeSmile-0000011110110111/LunyScript-RFC){:target="_blank"} and [Join Patreon for updates! 🔔](https://www.patreon.com/CodeSmile){:target="_blank"}
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<sup>**UPDATE Nov 30th:** FOSS grant application under review! 🥳</sup>
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- **Phase 1:** First Engine; Portable C# Layer
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- **Phase 2:** Second Engine; Cross-Engine Validation
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- **Phase 3:** Lua & Modding || More Engines
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- **Phase 3:** Lua & Modding; More Engines
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