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Original file line number Diff line number Diff line change
Expand Up @@ -271,7 +271,7 @@ There is no support for ray tracing on platforms other than DX12 for now.
HDRP ray tracing in Unity has the following limitations:

- Doesn't support vertex animation.
- Doesn't support decals.
- Doesn't support emissive [Decals](Decal.md). To disable emission, go to the Decal Material Inspector window and disable **Affect Emissive**.
- Doesn't support Box-shaped spot lights.
- Doesn't support the volumetric part of the [fog](Override-Fog.md).
- Doesn't support tessellation.
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Original file line number Diff line number Diff line change
Expand Up @@ -178,7 +178,8 @@ HDRP path tracing in Unity 2020.2 has the following limitations:
- Tessellation.
- Tube and Disc-shaped Area Lights.
- Translucent Opaque Materials.
- Several of HDRP's Materials. This includes Eye, Hair, and Decal.
- Several of HDRP's Materials. This includes Eye and Hair.
- Emissive [Decals](Decal.md). To disable emission, go to the Decal Material Inspector window and disable **Affect Emissive**.
- Per-pixel displacement (parallax occlusion mapping, height map, depth offset).
- MSAA.
- [Graphics.DrawMesh](https://docs.unity3d.com/ScriptReference/Graphics.DrawMesh.html).
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