Skip to content

Conversation

@fu5ha
Copy link
Contributor

@fu5ha fu5ha commented Jul 10, 2019

  • Fixes some ways to get into invalid states by going into and out of light path display toggle/base layer modes and restarting rendering
  • No longer does a light path picking event when moving the camera in OpenGL view
  • No longer does a light path picking event at all when in OpenGL view until I implement better filtering modes/scene space picking
  • Dims the final render when you have at least one light path selected

To be implemented in this PR:

  • Selected individual light paths are not drawn solo but rather the rest of the picked light paths have lower transparency.

=======

https://www.grayolson.me/blog/posts/gsoc-2019/

@oktomus oktomus removed the WIP ⚠ label Sep 22, 2019
@oktomus oktomus mentioned this pull request Oct 19, 2019
@oktomus oktomus changed the title Unified Viewport UX fixes Unified Viewport UX Oct 21, 2019
@oktomus oktomus changed the title Unified Viewport UX Unified Viewport Oct 21, 2019
@oktomus
Copy link
Member

oktomus commented Dec 20, 2019

Closed in favor of #2748

@oktomus oktomus closed this Dec 20, 2019
@oktomus oktomus reopened this Dec 20, 2019
@oktomus oktomus closed this Dec 20, 2019
Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment

Labels

None yet

Projects

None yet

Development

Successfully merging this pull request may close these issues.

2 participants