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Removed the automatic resizing of label nodes using a compensation label. I cannot make this work consistently, and in both games I've created, I never used this feature. I doubt anyone else will. Just more trouble than it's worth.As a result the following properties from CardFront are obsolete and need to be removed if you're setting them:
_rect_adjustment
text_expansion_multiplier
compensation_label
New Features
Created a Card Library framework. Refactored Deckbuilder to inherit from new class CardViewer. new CardLibrary inherits from the same class.
Added support for Rich Text Labels on card fronts and info panels
Made CardContainers capable of being aligned using control nodes. To do so, you need to set their placement as "CONTROL" and then place them in a dedicated control node which you can make a part of your table layout.
If piles are scaled, cards will now appear to scale up/down as they move into/out of them.
Sample board using a Control-node based layout can be seen in CGFBoardControlLayout.tscn
Added way to see the contents of a pile sorted. And new demo button for it labeled "VS"