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feat: Added SentrySdk.IsSessionActive
#4662
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…entry/sentry-dotnet into feat/session-type-unhandled
…sentry/sentry-dotnet into feat/cache-unhandled-session
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Codecov Report❌ Patch coverage is Additional details and impacted files@@ Coverage Diff @@
## version6 #4662 +/- ##
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Coverage ? 73.22%
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Files ? 480
Lines ? 17403
Branches ? 3436
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Hits ? 12743
Misses ? 3810
Partials ? 850 ☔ View full report in Codecov by Sentry. 🚀 New features to boost your workflow:
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jamescrosswell
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Oct 29, 2025
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jamescrosswell
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LGTM
Co-authored-by: James Crosswell <[email protected]>
…sentry/sentry-dotnet into feat/cache-unhandled-session
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Unity SDK integrations pause and resume sessions in response to lifecycle events without knowing if a session is active. This causes repeated warnings from GlobalSessionManager ("Attempted to pause/resume a session, but a session has not been started") with no way for integrations to prevent them.
sentry-dotnet/src/Sentry/GlobalSessionManager.cs
Line 298 in fe09683
This PR adds
IHub.IsSessionActiveto allow checking session state before pause/resume operations. This also gives users insights into whether there currently is a session active. I don't know how else they are supposed to deal any manual session handling anyway.