Pillage First! (Ask Questions Later) is an open-source, single-player strategy game inspired by Travian.
Build villages, manage resources, train troops, and wage war in persistent, massive, offline-first game worlds. It requires no account or download.
Game mechanics are inspired by both Travian Legends and Travian Kingdoms. It's designed to be as light-weight as possible, giving you a great experience even on older devices. It is not a Travian clone per se, because it iterates on the original design and introduces new features.
Stable version: pillagefirst.com
Development version (contains latest features, but may be unstable): develop--pillagefirst.netlify.app
Remember: pillage first, ask questions later! ⚔️🔥
Note
Very much still work in progress.
I've always been a huge fan of Travian and similar browser-based strategy games. The slow, methodical village-building, resource management, and real-time progression made those games special.
Sadly, Travian requires a massive time (and gold!) investment to remain competitive. Not being able to commit either of these, I set out to create a similar, but less commitment-hungry experience.
Pillage First! is my attempt to recreate that experience as a single-player Travian alternative, with the same core mechanics, but modernized, offline-friendly, and fully open source, with no game mechanics to incentivize spending real-world money. Just the classic gameplay loop, reimagined for solo play.
Project is pretty heavy in development! It's still missing a lot of major features. What's currently available is building construction, unit training, a couple of building interfaces, as well as secondary pages like production-overview, village-overview, preferences,...
Due to the nature of this project (I get work on it only in my free time), I'm not willing to commit to any specific timeline for any features. That being said, here's the general plan for upcoming development:
- Engine rework (currently in development)
- Combat mechanics
- Trading mechanics
- Hero adventures, inventory,...
Bug fixing and other minor works will be made between these features.
Yes! This project was actually rebuilt from the ground up to make it as compatible as possible with a potential backend integration. You can find more technical details on how the app works and how a backend integration might look like in ARCHITECTURE.md.
That being said, the current goal is to keep this repository as a standalone, offline-first app focused on single-player gameplay.
One of the hopes for the future of this project is that someone might eventually fork the project, restructure it, and connect it to a backend, enabling a multiplayer experience. Most of the frontend can be completely reused, making the transition easier than starting from scratch.
If you're passionate about backend development and want to help bring multiplayer to life, feel free to reach out!
Yes, there are a few! The main ones include new buildings, additional playable tribes, the removal of the capital village mechanic, and new hero items. Game design is an ongoing conversation in our Discord server, so feel free to hop in and share your thoughts!
While I love Travian, I (and many more like me) just don't have the time to commit to it anymore. Pulling all-nighters, finding duals from across the world and making sure account is covered 24/7 was fun in middle school, but it's not something I want to (or even can?) engage in now. I want to be able to take a break, whenever life gets in the way, and for the game to respect that.
I want this game to be a more accessible, customizable and time-friendly version of Travian.
All contributions to Pillage First! (Ask Questions Later) are welcome! We're always on the lookout for contributors in development, game design and UI/UX design.
Warning
We currently only accept localization changes for the English language.
Please refer to the contribution guide for more information.
If this project interests you, we welcome you to join our Discord server and say hi!
Other ways to help the project are:
- Starring and forking the project on GitHub.
- Sharing ideas, feedback, or suggestions either on GitHub issue tracker, or in Discord.
- Asking questions. Your interest helps us shape the game faster and better.
Thanks for your interest!
This project is licensed under the GNU Affero General Public License v3.0.
See the LICENSE.md or https://gnu.org/licenses/agpl-3.0 for details.


