Growth Through Gamified Learning
Code Clash is an innovative platform that transforms coding education into an engaging, multiplayer experience. By combining real-time coding battles, instant feedback, and interactive visualization, Code Clash fosters both individual and community growth while making learning to code as fun as playing your favorite game.
- Real-time Multiplayer Coding Battles: Compete with friends or peers in live coding challenges, leveraging a real-time infrastructure for seamless interaction.
- AI-Powered Dynamic Feedback: Receive instant, personalized feedback from an integrated large language model (LLM) for every code submission.
- Instant Code Evaluation: Solutions are automatically evaluated, with results and peer solutions displayed for collaborative learning.
- Skill-Based Matchmaking: Players are matched based on skill level, ensuring balanced and fair competition.
- Interactive Code Visualization: Beginners can see their code in action, making abstract concepts tangible.
- Progressive Challenge System: Challenges scale from beginner to advanced, supporting ongoing personal growth.
- Community and Mentorship: Built-in peer learning, mentorship, and community features.
- Accessibility and Scalability: Designed to break down barriers to coding education and support a rapidly growing user base.
| Technology | Purpose |
|---|---|
| Next.js & TypeScript | Frontend framework and type safety |
| Tailwind CSS | Utility-first, responsive UI styling |
| Framer Motion | Smooth, interactive UI animations |
| PartyKit | Real-time multiplayer infrastructure |
| Amazon EC2 | Self-hosted LLM for code analysis |
| WebSocket Protocol | Sub-100ms latency for real-time interaction |
| MongoDB Atlas | Cloud-based database for user data |
graph TD
A[Client] -->|WebSocket| B[PartyKit Server]
B -->|Real-time Updates| A
B -->|Code Evaluation| C[EC2 LLM Service]
C -->|Results| B
D[Challenge Generator] -->|New Problems| B
- Client: Browser-based interface for users.
- PartyKit Server: Manages real-time multiplayer sessions, synchronizes state, and routes code submissions.
- EC2 LLM Service: Evaluates code, provides feedback, and returns results.
- Challenge Generator: Supplies new, dynamically generated coding problems.
- Fully functional multiplayer system with real-time synchronization.
- Sub-100ms latency for code battles via optimized WebSocket communication.
- AI-driven instant code evaluation and feedback.
- Dynamic challenge generation and matchmaking.
- Responsive, animated UI/UX for all devices.
- Secure code execution environment.
- First-time implementation of TypeScript and real-time multiplayer systems.
- Rapid learning and deployment of PartyKit for real-time infrastructure.
- Mastery of WebSocket optimization for minimal latency.
- Custom LLM prompt engineering for code evaluation.
- Responsive UI/UX with Framer Motion.
- Integration of EC2 cloud storage and MongoDB Atlas for scalability.
- Clean, distraction-free coding interface.
- Responsive design for desktop and mobile.
- Engaging, game-like animations and progress indicators.
- Inclusive design for all skill levels.
- WebAssembly integration for browser-based code compilation.
- Advanced AI-driven curriculum adaptation.
- Enhanced analytics dashboard for user progress.
- Global tournament infrastructure.
- Native mobile applications.
-
Clone the Repository:
git clone https://github.com/your-org/code-clash.git -
Install Dependencies:
npm install -
Configure Environment:
- Set up environment variables for EC2, MongoDB, and PartyKit endpoints.
-
Run Locally:
npm run dev -
Access the App:
Openhttp://localhost:3000in your browser.
We welcome contributions! Please submit issues and pull requests to help us expand and improve Code Clash.
MIT License
Built with determination in 24 hours by a team passionate about democratizing coding education.