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12 changes: 12 additions & 0 deletions martin-core/src/resources/sprites/error.rs
Original file line number Diff line number Diff line change
Expand Up @@ -47,4 +47,16 @@ pub enum SpriteError {
/// Failed to create sprite from SVG file.
#[error("Unable to create a sprite from file {0}")]
SpriteInstError(PathBuf),

/// Empty sprite directory.
#[error("Empty sprite directory: {0}")]
EmptyDirectory(PathBuf),

/// Invalid SVG format.
#[error("Invalid SVG format in {0}: {1}")]
InvalidSvgFormat(PathBuf, String),

/// Directory validation failed.
#[error("Directory validation failed for {0}: {1}")]
DirectoryValidationFailed(PathBuf, String),
}
233 changes: 221 additions & 12 deletions martin-core/src/resources/sprites/mod.rs
Original file line number Diff line number Diff line change
Expand Up @@ -71,27 +71,236 @@ impl SpriteSources {

/// Adds a sprite source directory containing SVG files.
/// Files are ignored - only directories accepted. Duplicates ignored with warning.
pub fn add_source(&mut self, id: String, path: PathBuf) {
/// Performs basic validation of SVG format before adding the source.
pub fn add_source(&mut self, id: String, path: PathBuf) -> Result<(), SpriteError> {
let disp_path = path.display();

if path.is_file() {
warn!("Ignoring non-directory sprite source {id} from {disp_path}");
} else {
match self.0.entry(id) {
Entry::Occupied(v) => {
warn!(
"Ignoring duplicate sprite source {} from {disp_path} because it was already configured for {}",
v.key(),
v.get().path.display()
);
return Err(SpriteError::DirectoryValidationFailed(
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a warning is mutually exclusive with an error - either it fails, in which case the error message will be printed or handled by the caller, or it continues the execution but prints a warning message. Both do not make sense

path,
"Path is not a directory".to_string(),
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a minor nit, but makes for a better pattern -- if you have several similar errors with some magical string, easier to just have dedicated errors one for each. This way they are much faster to create (you don't need to allocate a new string on each error), and all content of an error is in the error description only

));
}

if !path.exists() {
warn!("Sprite source {id} path doesn't exist: {disp_path}");
return Err(SpriteError::DirectoryValidationFailed(
path,
"Path does not exist".to_string(),
));
}

match self.0.entry(id) {
Entry::Occupied(v) => {
warn!(
"Ignoring duplicate sprite source {} from {disp_path}: Already configured from {}",
v.key(),
v.get().path.display()
);
}
Entry::Vacant(v) => {
info!("Configured sprite source {} from {disp_path}", v.key());
v.insert(SpriteSource { path });
}
}

Ok(())
}

/// Validates a sprite source directory to ensure it contains valid SVG files.
/// Checks include:
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The parameter should be path: &Path instead of path: &PathBuf. Taking a reference to PathBuf is unnecessary since Path is the borrowed version that should be used in function parameters.

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/// - Directory existence and accessibility
/// - Presence of SVG files
/// - Basic SVG format validation
pub async fn validate_source_directory(&self, path: &PathBuf) -> Result<(), SpriteError> {
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Let's not add dead code.
As I said above, this is never used in the codebase.

let disp_path = path.display();
let on_err = |e| SpriteError::IoError(e, path.clone());

// Check if path exists and get metadata
let metadata = tokio::fs::metadata(path).await.map_err(on_err)?;

if !metadata.is_dir() {
warn!("Sprite source is not a directory: {disp_path}");
return Err(SpriteError::DirectoryValidationFailed(
path.clone(),
"Path is not a directory".to_string(),
));
}

let (total_files, svg_count, sprite_output_files) =
Self::scan_directory_files(path).await?;

let mut entries = tokio::fs::read_dir(path).await.map_err(on_err)?;
while let Some(entry) = entries.next_entry().await.map_err(on_err)? {
let entry_path = entry.path();
if entry_path.is_file() {
if let Some(extension) = entry_path.extension() {
if extension.to_string_lossy().to_lowercase() == "svg" {
if let Err(e) = self.validate_svg_file(&entry_path).await {
warn!("Invalid SVG file {}: {}", entry_path.display(), e);
}
}
}
}
}

if total_files == 0 {
warn!("Empty sprite directory: {disp_path}");
return Err(SpriteError::EmptyDirectory(path.clone()));
}

if svg_count == 0 && sprite_output_files.is_empty() {
warn!(
"No SVG source files found in sprite directory: {disp_path}. \
Found pre-generated sprite files: {}. \
Martin requires source SVG files, not pre-generated sprite outputs.",
sprite_output_files.join(", ")
);
return Err(SpriteError::DirectoryValidationFailed(
path.clone(),
format!(
"Directory contains pre-generated sprite files ({}) but no source SVG files. \
Please provide a directory with .svg files instead.",
sprite_output_files.join(", ")
),
));
}

info!(
"Validated sprite directory {disp_path}: found {svg_count} SVG files out of {total_files} total files"
);
Ok(())
}

/// Validates an individual SVG file for format.
async fn validate_svg_file(&self, path: &PathBuf) -> Result<(), SpriteError> {
let on_err = |e| SpriteError::IoError(e, path.clone());
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The SVG validation is too restrictive. Valid SVG files can start with whitespace, comments, or DOCTYPE declarations before the <?xml or <svg tags. Consider using trim() before checking or using a more flexible approach.

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@nuts-rice nuts-rice Sep 19, 2025

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let content = content.trim();
is already before the check, correct?


let content = tokio::fs::read_to_string(path).await.map_err(on_err)?;
let content = content.trim();

if content.is_empty() {
return Err(SpriteError::InvalidSvgFormat(
path.clone(),
"File is empty".to_string(),
));
}

if !content.starts_with("<?xml") && !content.starts_with("<svg") {
return Err(SpriteError::InvalidSvgFormat(
path.clone(),
"Missing SVG or XML declaration".to_string(),
));
}

// Check if it contains an SVG tag
if !content.contains("<svg") {
return Err(SpriteError::InvalidSvgFormat(
path.clone(),
"No SVG element found".to_string(),
));
}

Ok(())
}

/// Validates all configured sprite sources and logs a summary.
pub async fn validate_all_sources(&self) -> Result<(), SpriteError> {
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validate_all_sources is never used.
As I asked before, please do a polishing pass.

if self.0.is_empty() {
info!("No sprite sources configured");
return Ok(());
}

let mut total_sources = 0;
let mut valid_sources = 0;
let mut total_svg_files = 0;
let mut validation_errors = Vec::new();

info!("Validating {} configured sprite sources...", self.0.len());

for source in &self.0 {
total_sources += 1;
let id = source.key();
let path = &source.value().path;

match self.validate_source_directory(path).await {
Ok(()) => {
valid_sources += 1;
if let Ok(svg_count) = Self::count_svg_files(path).await {
total_svg_files += svg_count;
}
}
Entry::Vacant(v) => {
info!("Configured sprite source {} from {disp_path}", v.key());
v.insert(SpriteSource { path });
Err(e) => {
warn!("Validation failed for sprite source {id}: {e}");
validation_errors.push((id.clone(), e));
}
}
}

if validation_errors.is_empty() {
info!(
"Sprite source validation completed successfully: {valid_sources}/{total_sources} sources valid, {total_svg_files} total SVG files",
);
} else {
warn!(
"Sprite source validation completed with errors: {valid_sources}/{total_sources} sources valid, {} errors encountered",
validation_errors.len()
);
for (id, error) in &validation_errors {
warn!(" - {id}: {error}");
}
}

Ok(())
}

/// Scans a directory and returns file counts.
async fn scan_directory_files(
path: &PathBuf,
) -> Result<(usize, usize, Vec<String>), SpriteError> {
let on_err = |e| SpriteError::IoError(e, path.clone());
let mut entries = tokio::fs::read_dir(path).await.map_err(on_err)?;
let mut total_files = 0;
let mut svg_count = 0;
let mut sprite_output_files = Vec::new();

while let Some(entry) = entries.next_entry().await.map_err(on_err)? {
let entry_path = entry.path();
if entry_path.is_file() {
total_files += 1;
if let Some(extension) = entry_path.extension() {
let ext = extension.to_string_lossy().to_lowercase();
if ext == "svg" {
svg_count += 1;
} else if ext == "png" || ext == "json" {
let filename = entry_path
.file_stem()
.map(|s| s.to_string_lossy().to_string())
.unwrap_or_default();
if filename.contains("sprite") || filename.contains("@2x") {
sprite_output_files.push(
entry_path
.file_name()
.map(|s| s.to_string_lossy().to_string())
.unwrap_or_default(),
);
}
}
}
}
}

Ok((total_files, svg_count, sprite_output_files))
}

async fn count_svg_files(path: &PathBuf) -> Result<usize, SpriteError> {
let (_, svg_count, _) = Self::scan_directory_files(path).await?;
Ok(svg_count)
}
}

impl SpriteSources {
/// Generates a spritesheet from comma-separated sprite source IDs.
///
/// Append "@2x" for high-DPI sprites.
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