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Bad sprite dir warnings and svg validation #2211
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| Original file line number | Diff line number | Diff line change |
|---|---|---|
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@@ -71,27 +71,236 @@ impl SpriteSources { | |
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| /// Adds a sprite source directory containing SVG files. | ||
| /// Files are ignored - only directories accepted. Duplicates ignored with warning. | ||
| pub fn add_source(&mut self, id: String, path: PathBuf) { | ||
| /// Performs basic validation of SVG format before adding the source. | ||
| pub fn add_source(&mut self, id: String, path: PathBuf) -> Result<(), SpriteError> { | ||
| let disp_path = path.display(); | ||
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| if path.is_file() { | ||
| warn!("Ignoring non-directory sprite source {id} from {disp_path}"); | ||
| } else { | ||
| match self.0.entry(id) { | ||
| Entry::Occupied(v) => { | ||
| warn!( | ||
| "Ignoring duplicate sprite source {} from {disp_path} because it was already configured for {}", | ||
| v.key(), | ||
| v.get().path.display() | ||
| ); | ||
| return Err(SpriteError::DirectoryValidationFailed( | ||
| path, | ||
| "Path is not a directory".to_string(), | ||
|
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| )); | ||
| } | ||
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| if !path.exists() { | ||
| warn!("Sprite source {id} path doesn't exist: {disp_path}"); | ||
| return Err(SpriteError::DirectoryValidationFailed( | ||
| path, | ||
| "Path does not exist".to_string(), | ||
| )); | ||
| } | ||
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| match self.0.entry(id) { | ||
| Entry::Occupied(v) => { | ||
| warn!( | ||
| "Ignoring duplicate sprite source {} from {disp_path}: Already configured from {}", | ||
| v.key(), | ||
| v.get().path.display() | ||
| ); | ||
| } | ||
| Entry::Vacant(v) => { | ||
| info!("Configured sprite source {} from {disp_path}", v.key()); | ||
| v.insert(SpriteSource { path }); | ||
| } | ||
| } | ||
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| Ok(()) | ||
| } | ||
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| /// Validates a sprite source directory to ensure it contains valid SVG files. | ||
| /// Checks include: | ||
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| /// - Directory existence and accessibility | ||
| /// - Presence of SVG files | ||
| /// - Basic SVG format validation | ||
| pub async fn validate_source_directory(&self, path: &PathBuf) -> Result<(), SpriteError> { | ||
|
Member
There was a problem hiding this comment. Choose a reason for hiding this commentThe reason will be displayed to describe this comment to others. Learn more. Let's not add dead code. |
||
| let disp_path = path.display(); | ||
| let on_err = |e| SpriteError::IoError(e, path.clone()); | ||
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| // Check if path exists and get metadata | ||
| let metadata = tokio::fs::metadata(path).await.map_err(on_err)?; | ||
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| if !metadata.is_dir() { | ||
| warn!("Sprite source is not a directory: {disp_path}"); | ||
| return Err(SpriteError::DirectoryValidationFailed( | ||
| path.clone(), | ||
| "Path is not a directory".to_string(), | ||
| )); | ||
| } | ||
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| let (total_files, svg_count, sprite_output_files) = | ||
| Self::scan_directory_files(path).await?; | ||
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| let mut entries = tokio::fs::read_dir(path).await.map_err(on_err)?; | ||
| while let Some(entry) = entries.next_entry().await.map_err(on_err)? { | ||
| let entry_path = entry.path(); | ||
| if entry_path.is_file() { | ||
| if let Some(extension) = entry_path.extension() { | ||
| if extension.to_string_lossy().to_lowercase() == "svg" { | ||
| if let Err(e) = self.validate_svg_file(&entry_path).await { | ||
| warn!("Invalid SVG file {}: {}", entry_path.display(), e); | ||
| } | ||
| } | ||
| } | ||
| } | ||
| } | ||
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| if total_files == 0 { | ||
| warn!("Empty sprite directory: {disp_path}"); | ||
| return Err(SpriteError::EmptyDirectory(path.clone())); | ||
| } | ||
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| if svg_count == 0 && sprite_output_files.is_empty() { | ||
| warn!( | ||
| "No SVG source files found in sprite directory: {disp_path}. \ | ||
| Found pre-generated sprite files: {}. \ | ||
| Martin requires source SVG files, not pre-generated sprite outputs.", | ||
| sprite_output_files.join(", ") | ||
| ); | ||
| return Err(SpriteError::DirectoryValidationFailed( | ||
| path.clone(), | ||
| format!( | ||
| "Directory contains pre-generated sprite files ({}) but no source SVG files. \ | ||
| Please provide a directory with .svg files instead.", | ||
| sprite_output_files.join(", ") | ||
| ), | ||
| )); | ||
| } | ||
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| info!( | ||
| "Validated sprite directory {disp_path}: found {svg_count} SVG files out of {total_files} total files" | ||
| ); | ||
| Ok(()) | ||
| } | ||
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| /// Validates an individual SVG file for format. | ||
| async fn validate_svg_file(&self, path: &PathBuf) -> Result<(), SpriteError> { | ||
| let on_err = |e| SpriteError::IoError(e, path.clone()); | ||
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| let content = tokio::fs::read_to_string(path).await.map_err(on_err)?; | ||
| let content = content.trim(); | ||
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| if content.is_empty() { | ||
| return Err(SpriteError::InvalidSvgFormat( | ||
| path.clone(), | ||
| "File is empty".to_string(), | ||
| )); | ||
| } | ||
|
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| if !content.starts_with("<?xml") && !content.starts_with("<svg") { | ||
| return Err(SpriteError::InvalidSvgFormat( | ||
| path.clone(), | ||
| "Missing SVG or XML declaration".to_string(), | ||
| )); | ||
| } | ||
|
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| // Check if it contains an SVG tag | ||
| if !content.contains("<svg") { | ||
| return Err(SpriteError::InvalidSvgFormat( | ||
| path.clone(), | ||
| "No SVG element found".to_string(), | ||
| )); | ||
| } | ||
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| Ok(()) | ||
| } | ||
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| /// Validates all configured sprite sources and logs a summary. | ||
| pub async fn validate_all_sources(&self) -> Result<(), SpriteError> { | ||
|
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| if self.0.is_empty() { | ||
| info!("No sprite sources configured"); | ||
| return Ok(()); | ||
| } | ||
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| let mut total_sources = 0; | ||
| let mut valid_sources = 0; | ||
| let mut total_svg_files = 0; | ||
| let mut validation_errors = Vec::new(); | ||
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| info!("Validating {} configured sprite sources...", self.0.len()); | ||
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| for source in &self.0 { | ||
| total_sources += 1; | ||
| let id = source.key(); | ||
| let path = &source.value().path; | ||
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| match self.validate_source_directory(path).await { | ||
| Ok(()) => { | ||
| valid_sources += 1; | ||
| if let Ok(svg_count) = Self::count_svg_files(path).await { | ||
| total_svg_files += svg_count; | ||
| } | ||
| } | ||
| Entry::Vacant(v) => { | ||
| info!("Configured sprite source {} from {disp_path}", v.key()); | ||
| v.insert(SpriteSource { path }); | ||
| Err(e) => { | ||
| warn!("Validation failed for sprite source {id}: {e}"); | ||
| validation_errors.push((id.clone(), e)); | ||
| } | ||
| } | ||
| } | ||
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| if validation_errors.is_empty() { | ||
| info!( | ||
| "Sprite source validation completed successfully: {valid_sources}/{total_sources} sources valid, {total_svg_files} total SVG files", | ||
| ); | ||
| } else { | ||
| warn!( | ||
| "Sprite source validation completed with errors: {valid_sources}/{total_sources} sources valid, {} errors encountered", | ||
| validation_errors.len() | ||
| ); | ||
| for (id, error) in &validation_errors { | ||
| warn!(" - {id}: {error}"); | ||
| } | ||
| } | ||
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| Ok(()) | ||
| } | ||
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| /// Scans a directory and returns file counts. | ||
| async fn scan_directory_files( | ||
| path: &PathBuf, | ||
| ) -> Result<(usize, usize, Vec<String>), SpriteError> { | ||
| let on_err = |e| SpriteError::IoError(e, path.clone()); | ||
| let mut entries = tokio::fs::read_dir(path).await.map_err(on_err)?; | ||
| let mut total_files = 0; | ||
| let mut svg_count = 0; | ||
| let mut sprite_output_files = Vec::new(); | ||
|
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| while let Some(entry) = entries.next_entry().await.map_err(on_err)? { | ||
| let entry_path = entry.path(); | ||
| if entry_path.is_file() { | ||
| total_files += 1; | ||
| if let Some(extension) = entry_path.extension() { | ||
| let ext = extension.to_string_lossy().to_lowercase(); | ||
| if ext == "svg" { | ||
| svg_count += 1; | ||
| } else if ext == "png" || ext == "json" { | ||
| let filename = entry_path | ||
| .file_stem() | ||
| .map(|s| s.to_string_lossy().to_string()) | ||
| .unwrap_or_default(); | ||
| if filename.contains("sprite") || filename.contains("@2x") { | ||
| sprite_output_files.push( | ||
| entry_path | ||
| .file_name() | ||
| .map(|s| s.to_string_lossy().to_string()) | ||
| .unwrap_or_default(), | ||
| ); | ||
| } | ||
| } | ||
| } | ||
| } | ||
| } | ||
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| Ok((total_files, svg_count, sprite_output_files)) | ||
| } | ||
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| async fn count_svg_files(path: &PathBuf) -> Result<usize, SpriteError> { | ||
| let (_, svg_count, _) = Self::scan_directory_files(path).await?; | ||
| Ok(svg_count) | ||
| } | ||
| } | ||
|
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| impl SpriteSources { | ||
| /// Generates a spritesheet from comma-separated sprite source IDs. | ||
| /// | ||
| /// Append "@2x" for high-DPI sprites. | ||
|
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a warning is mutually exclusive with an error - either it fails, in which case the error message will be printed or handled by the caller, or it continues the execution but prints a warning message. Both do not make sense