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@pcbeard pcbeard commented Mar 29, 2024

This is an experiment using non-embedded Swift to be able to fully debug. I've repurposed the SPM packages to build exclusively for the simulator, which now creates a dylib called libSwiftBreak.dylib. The companion script file, simbuild builds this, and then copies this to Source/pdex.dylib which is used to create the final SwiftBreak.pdx product.

pcbeard added 5 commits March 29, 2024 13:17
Can't call Sprite.updateAndDrawSprites() from within .updateGame()
because Sprite.ball() installs a callback that accesses game.state.

Discovered while debugging the simulator code using non-embedded
Swift.
This ensures that the memory is always freed by the Playdate System
memory allocator.
@pcbeard pcbeard requested a review from rauhul as a code owner March 29, 2024 22:00
@pcbeard pcbeard marked this pull request as draft March 29, 2024 22:00
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pcbeard commented Mar 30, 2024

One questionable thing this does is add a copy of "setup.c" from the SDK. Maybe we could have a Make rule that does this instead of adding to the tree.

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