-
Notifications
You must be signed in to change notification settings - Fork 5
Memory Usage
Super Hackio edited this page Apr 4, 2023
·
1 revision
The GLE emptied out SMG2's vanilla StationedFileInfo table, so there is more RAM available for stages!
In the vanilla game, you only have about 15MB of RAM. With the GLE, you now have a total of 21MB.
(There's actually 23MB, but 2MB are reserved for GLE things like TrackControl.bcsv and whatever else may come in the future. This reserved amount is subject to change.)
If your stage needs more memory, please edit the HeapSizeExcept.bcsv file inside /ObjectData/SystemDataTable.arc.
Fun fact, the HeapSizeExcept.bcsv is the only BCSV inside SystemDataTable.arc to be unchanged from vanilla SMG2 in the GLE.
Note: This custom sidebar is for content not yet finished. Please use the above "Pages" dropdown for now.
Usage Guides
Layouts
Objects
Scenes
- Stages
- Non-Stages
- Hubworlds
- Scenario
- Map
- UseResource
- ZoneInfo